top of page
THE
LETTING
ENGINE - Unity
GENRE - Narrative
PLATFORM - PC
ROLE
Narrative Designer
Artist
Level Designer
ABOUT
BRIEF
Develop a narrative for a game world, exploring Character Writing and World Building delivered in a collection of documents that dive into the work done providing great details. Additionally reflect the written work in an interactive prototype utilising Narrative theory.
TEAM : Me
1 Designer
ABOUT THE PROJECT
It was a blast to fully immerse myself into a world that was formed in my head and then was shaped by the products I produced. Writing wasn't something I had done a lot of previously so it was a great opportunity to develop a better understanding of writing and narrative construction. I really got into the written section of this project that I started to write a lore book, however the focus had to be shifted due to time constraints,
(those pages can be found below).
For the interactive prototype I wanted to create a branching dialogue system as at the time I had just come off the fantastic Disco Elysium so I wanted to attempt to do something somewhat similar. With the assistance of the Fungus addon to Unity I was able to achieve a prototype that captured the essence of my writing and provided the complexity in dialogue choices that I wanted.
LORE BOOK PAGES
Cover
The Deep
The Never Waking Night
Cover
1/3
DIALOGUE BRANCHES DOC.
bottom of page