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The letting.png

THE
LETTING

ENGINE - Unity

GENRE - Narrative

PLATFORM - PC

ROLE

Narrative Designer

Artist

Level Designer

ABOUT

BRIEF

Develop a narrative for a game world, exploring Character Writing and World Building delivered in a collection of documents that dive into the work done providing great details. Additionally reflect the written work in an interactive prototype utilising Narrative theory.

TEAM : Me

1 Designer

ABOUT THE PROJECT

It was a blast to fully immerse myself into a world that was formed in my head and then was shaped by the products I produced. Writing wasn't something I had done a lot of previously so it was a great opportunity to develop a better understanding of writing and narrative construction. I really got into the written section of this project that I started to write a lore book, however the focus had to be shifted due to time constraints,
(those pages can be found below).

For the interactive prototype I wanted to create a branching dialogue system as at the time I had just come off the fantastic Disco Elysium so I wanted to attempt to do something somewhat similar. With the assistance of the Fungus addon to Unity I was able to achieve a prototype that captured the essence of my writing and provided the complexity in dialogue choices that I wanted.

LORE BOOK PAGES

DIALOGUE BRANCHES DOC.

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